Rotation fix :P
FTC SIM » Devlog
I was gone for a bit, and turns out that the latest version before I left (V4.2) had a rotation speed double that was created via a slip of my finger.
Rotation speed was at an insane value of 50, leading to insane rotation speed. I have re-tested it and moved it down to a reasonable 3.
Also, speed and acceleration also match IRL bots better.
Files
V4.3.zip 243 MB
75 days ago
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FTC SIM
FTC driving sim with multiple years' worth of fields
Status | In development |
Author | Emma |
Genre | Simulation |
Tags | Driving, first, first-tech-challenge, ftc, robotics, Robots |
More posts
- Speed and acceleration fixes89 days ago
- First Full Release Meant For Multiplayer91 days ago
- Local multiplayer & more (V3.0)93 days ago
- Bots can now be toggled93 days ago
- Powerplay is now playable V2.194 days ago
- Powerplay added, and complete field revamp! (V2.0 recap)94 days ago
- V1.1 recap94 days ago
- First release94 days ago
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